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Grand Theft Auto III

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Grand Theft Auto III
GTA3boxcover.jpg
North American cover art
Developer(s)DMA Design[a]
Publisher(s)Rockstar Games
Producer(s)Leslie Benzies
Programmer(s)
  • Obbe Vermeij
  • Adam Fowler
Artist(s)Aaron Garbut
Writer(s)
Composer(s)
  • Craig Conner
  • Stuart Ross
SeriesGrand Theft Auto
EngineRenderWare
Platform(s)
Release
Genre(s)Action-adventure
Mode(s)Single-player

Grand Theft Auto III is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It is the first main entry in the Grand Theft Auto series since 1999's Grand Theft Auto 2. Set within the fictional Liberty City (loosely based on New York City), the story follows criminal Claude's quest for revenge against his girlfriend, who betrayed and left him for dead during a bank robbery, which soon leads him to become entangled in a world of crime, drugs, gang warfare, and corruption. The game is played from a third-person perspective and its world is navigated on foot or by vehicle. The open world design lets players freely roam the three islands of Liberty City.

Development was shared between DMA Design, based in Edinburgh, and Rockstar, based in New York City. Much of the development work involved transforming popular elements from the Grand Theft Auto series into a fully 3D world for the first time. The game was delayed following the September 11 attacks to allow the team to change references and gameplay deemed inappropriate. It was released in October 2001 for the PlayStation 2, in May 2002 for Microsoft Windows, and in October 2003 for the Xbox.

Upon release, Grand Theft Auto III received critical acclaim, with praise particularly directed at its concept and gameplay. However, the game also generated controversy, with criticism directed at its depictions of violence and sex. It became the best-selling video game of 2001, and has sold over 14.5 million copies since. Considered by many critics as one of the most significant titles of the sixth generation of video games, and one of the greatest video games of all time, it won a number of year-end accolades, including Game of the Year awards from several gaming publications. Since its release, it has received ports to many different gaming platforms. An enhanced version of the game was released on mobile platforms in 2011, for the game's tenth anniversary. Its successor, Grand Theft Auto: Vice City, was released in October 2002, and two prequels, Advance and Liberty City Stories, were released in 2004 and 2005, respectively.

PORTLAND MISSION SCRIPT
4.01, "Betrayal"
4.02, "Give me liberty"
4.03, "Luigi's girls"
4.04, "Don't spank ma bitch up"
4.05, "Drive misty for me"
4.06, "Pump-action pimp"
4.07, "The fuzz ball"
4.08, "Mike lips last lunch"
4.09, "Farewell Chunky' lee Chong"
4.10, "Van heist"
4.11, "Cipriani's chauffeur"
4.12, "Dead skunk in the trunk"
4.13, "Turismo"
4.14, "I screem you screem"
4.15, "Trial by fire"
4.16, "Big'n'veiny"
4.17, "The crook"
4.18, "The thieves"
4.19, "The wife"
4.20, "Her lover"
4.21, "Taking out the laundry"
4.22, "The pick-up"
4.23, "Salvatore's called a meeting"
4.24, "Chaperone"
4.25, "Triads and tribulations"
4.26, "Blow fish"
4.27, "Cutting the grass"
4.28, "Bomb da base act I"
4.29, "Bomb da base act II"
4.30, "Bomb da base act II continue"
4.31, "Last requests"
5, STAUNTON ISLAND MISSION SCRIPT
5.01, "Staunton Island, here I am"
5.02, "Sayonara Salvatore"
5.03, "Under surveillance"
5.04, "Paparazzi purge"
5.05, "Payday for Ray"
5.06, "Two-faced Tanner"
5.07, "Bling-bling scramble"
5.08, "Uzi rider"
5.09, "Gangcar round-up"
5.10, "Kingdom come"
5.11, "Kanbu bust-out"
5.12, "Grand theft auto"
5.13, "Deal steal"
5.14, "Shima"
5.15, "Smack down"
5.16, "Silence the sneak"
5.17, "Arms shortage"
5.18, "Evidence dash"
5.19, "Gone fishing"
5.20, "Plaster blaster"
5.21, "Liberator"
5.22, "Waka-gashira wipeout!"
5.23, "A drop in the ocean"
5.24, "Shoreside Vale, here I come"
6, SHORESIDE VALE MISSION SCRIPT
6.01, "Grand theft aero"
6.02, "Escort service"
6.03, "Decoy"
6.04, "Love's disappearance"
6.05, "Marked man"
6.06, "Uzi money"
6.07, "Toyminator"
6.08, "Rigged to blow"
6.09, "Bullion run"
6.10, "Rumble"
6.11, "Bait"
6.12, "Espresso-2-go!"
6.13, "S.A.M"
6.14, "Ransom"
6.15, "The exchange"

Gameplay[edit]

Players can freely roam the game's world and have the ability to use weapons to accomplish tasks.

Grand Theft Auto III is an action-adventure game played from a third-person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story.[4] It is possible to have several active missions running at one time, as some missions require players to wait for further instructions or events.[5] Outside of missions, players can freely roam the game's open world, and have the ability to complete optional side missions. Liberty City is composed of three boroughs: Portland, Staunton Island, and Shoreside Vale; the latter two areas become unlocked as the player progresses through the storyline.[6]

Players may run, jump or use vehicles to navigate the game's world.[7] In combat, auto-aim can be used as assistance against enemies.[8] Should players take damage, their health meter can be fully regenerated through the use of health pick-ups. Body armour can be used to absorb gunshots and explosive damage, but is used up in the process.[9] When health is entirely depleted, gameplay stops and players respawn at the nearest hospital, at the expense of losing armour, weapons, and an amount of money.[10]

If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD). On the meter, the displayed stars indicate the current wanted level[11] (for example, at the maximum six-star level, efforts by law enforcement to incapacitate players become very aggressive).[12] Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight.[11]

The game lets players control the mute criminal Claude.[13] During the story, Claude meets various new characters from gangs. As players complete missions for different gangs and criminal organisations, fellow gang members will often defend players, while rival gang members will recognise players and subsequently shoot on sight.[14] While free roaming the game world, players may engage in activities such as a vigilante minigame, a fire fighting activity, a paramedic service and a taxi cab service.[11][15] Completion of these activities grants players with context-specific rewards; for example, completing the vigilante mission allows players to bribe police after committing a crime.[16]

Combat in Grand Theft Auto III was reworked to allow players to perform drive-by shootings by viewing sideways in a car.

Players use melee attacks, firearms and explosives to fight enemies. The firearms include weapons such as the Micro Uzi, an M16 rifle and a flamethrower.[6] The game's three-dimensional environment allows a first-person view while aiming with the sniper riflerocket launcher and the M16 rifle. In addition, the game's combat was reworked to allow players to commit drive-by shootings by facing sideways in a vehicle.[4] The game gives players a wide variety of weapon options—they can be purchased from local firearms dealers, found on the ground, retrieved from dead enemies, or found around the city.[9]




     



 Here are the Grand Theft Auto III System Requirements (Minimum)
  • CPU: Info.
  • CPU SPEED: 700 MHz.
  • RAM: 128 MB.
  • OS: Microsoft Windows 2000/XP.
  • VIDEO CARD: 32 MB Direct3D Video Card.
  • SOUND CARD: Fully DirectX compatible Sound Card.
  • DEDICATED VIDEO RAM: 32 MB.
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